![]() ![]() These transitions are: Smooth (which is the default), Linear, Ease In/Out, Ease In, Ease Out, Step, Noisy, and Cycle. You can also edit the way the inverse kinematics keyframes transition into each other by right clicking a keyframe. If you want to translate, scale, or rotate layers that have a skeleton, you have to use the Layer tab’s Translate, Scale, and Rotate options like with Image layers. When you have a skeleton attached to Vector/Image layers, you can animate them by using the Manipulate Bones tool. This is excellent for a frame by frame animation effect. With Switch layers, you can also right-click the layer and choose what sub layer you would like to be visible. ![]() To animate Image and Switch layers, the options are similar to animating vectors: you can Translate the layer (move it around) scale it (resize it, though be warned: some images come out blurry when resized, like in any other program with raster/pixels) or rotate it. To animate vectors, you can use the Translate Points tool to move your vector layer (or certain points you‘ve selected) around you can scale your layer (making it bigger or smaller) you can rotate your layer or, you can use your fill tool to make your vector change colors over time. ![]()
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May 2023
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